First of all, we have to say that one of the biggest differences between Madden NFL 21 on the new generation and the past-generation version is the player movement.
The visuals in general are almost identical, and there is nothing different in the different modes and options. The changes are all about gameplay, and we are not sure if it’s an upgrade or a downgrade.
It looks like the main goal for EA Sports was to give more realism to the gameplay of Madden NFL 21. So you can feel the differences between the movements of a quicker and smaller player, and the larger and slower guys. And all this sounds great, but the implementation isn’t the smoothest at some points.
For instance, there are times when the action comes off as unresponsive, and controller commands don’t appear to be represented on the screen with the best animations.
For example, if I’m trying to make a cut or change direction with a player quicker than humanly possible, providing an on-screen animation that represents the player’s intentions to react would be ideal. It would be enough to have a hitch in the body or a pausing animation consistent with what human beings do in these situations.
However, the reality is different, too often in the next-gen version of Madden NFL 21, these instances are simply met with controller resistance or a slowed-down version of a running motion that is more frustrating than realistic.
We all indeed love realism in sports games, sometimes a better price of Madden coins, but it is better when the changes make sense. On the other hand, EA deserves some applause for pushing the gameplay in a different direction, and I don’t want them to abandon this approach.
The question remains: does the new player movement represent an upgrade or a downgrade? Sadly, the answer isn’t a simple one. We can say that it’s an upgrade with far more potentials.
In conclusion, the new player movement still needs some refinement if the best version of this vision is going to be experienced on the PlayStation 5 and Xbox Series X moving forward.
(Contributed by GB; Edited by Hermes_Fang)